I published the second installment of this serie about synchronizing animations in WPF. This article walks the reader in creating a small application with multiple animations, and demonstrates that they are, indeed, asynchronous by nature.
In the first article of the serie, we saw built-in ways to synchronize animations, using BeginTime, Duration, events... In the next article we will use a more elaborate way and I will guide the reader through the modifications needed to synchronize all the animations application-wide, using a controller.
Unsynchronized animations