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Well, today was my second day in XNA land working on Stones (my Bejeweled clone and my first XNA game (and also a subtle play off of Jason Mauer's Bouncing Balls demo)). Once this game is finished, I'll be using it as a vehicle to do a series of game development screencasts on XNA (most likely it will also be in tutorial form that will be included with the video in the download).

I'm still just psyched how good XNA is. Maybe once I come down from "Cloud 9," I'll be able to come up with some constructive criticism. But until then, I'm going to just enjoy the ride. So, here's what Stones looks like today after Day 2: ... (Read More)

Posted on Monday, October 2, 2006 9:06 PM Game Development | Back to top

Comments on this post: Stones, Day 2

# re: Stones, Day 2
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Crap! I'd better get going on my Tetris clone tutorials. I've got the code all down, but I've been lazy and haven't put the tutorials up on my XNA site yet.

If you beat me with your own tutorials....geesh.

Oh, and if you want to host your tutorials on my XNA site when you're done, you're more than welcome. It probably makes more sense to keep them on your own site, but the offer is there.
Left by George on Oct 03, 2006 5:06 AM

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