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Twin Cities XNA User Group - March 20, 2008

3D Game Development
March Guest Speaker: Nick Landry

This session quickly skims over the basics and takes you through an iterative approach towards building your first 3D game: a remake of the Space Invaders classic! Using live demos we’ll discuss the structure of a game, including the game loop, game time, initialization and workflow, explore the managed code libraries that form the XNA Framework, work with the XNA Framework Content Pipeline that allows you to more easily incorporate 3D content and other art assets into your games, manage game controller and keyboard input, integrate game sounds using XACT, and go over the XNA Creators Club. We’ll also rapidly discuss some of the new Xbox LIVE networking features in XNA Game Studio 2.0, as well as the groundbreaking features coming in XNA Game Studio 3.0, such as sharing community games and XNA game development on the Zune! Game development has never been more accessible and exciting, so come find out why and how!

Nick Landry is a Principal architect in New York City for Infusion, a Microsoft Gold Partner which offers quality software development services, developer training and consulting services in the US, Canada, Europe and the Middle-East ( Known for his dynamic and engaging style, he is a frequent speaker at major software conferences worldwide, a member of the INETA and MSDN Canada Speakers Bureaus, a Microsoft Mobility MVP, and the Vice- President of IASA New York. With over 16 years of professional experience, Nick specializes in mobile development, SOA, architecture and design patterns, high-performance computing, smart clients and robotics.

Nick is also a gaming aficionado, conducting independent research on game production, design, and development. He lectures on XNA at various events, runs the site, was project lead and game designer for Infusion’s Mobile Kombat for Microsoft MEDC 2006, and was a volunteer beta tester for two Star Wars Galaxies expansions. Nick also studies MMORPG game design and architecture, and yes, he plays WoW too: you can find his level 70 gnome frost mage Arkayne on the Echo Isles realm. He has written about mobile and game development for magazines, has been a technical editor for many book titles, and holds several professional certifications. Nick was also the co-founder of Camera e-Motion (, a company providing visual effects, editing and motion control services in the entertainment industry, where he led production R&D and software engineering efforts for the company on numerous TV commercials, music videos and blockbuster motion pictures like The Bone Collector, Driven and Pluto Nash. Contact and Blog: Xbox LIVE Gamertag: ActiveNick.

For more info, please visit our website: Posted on Wednesday, March 5, 2008 9:45 AM Game Development , General Interest | Back to top

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